To what extent can a game like Spirit of Eternal Racer be realistic?
I've spent all my free time this week making a circuit as realistic as possible with the resources of the Spirit or Eternal Racer game engine. Actually, I've also invested some time in expanding those capabilities to be able to achieve a greater likeness.
I'm telling this whole story because, in the end, a doubt arises for me: to what extent is it worth it? This isn't a simulator, it's not a 3D game, there's no physics engine as such. But, on the other hand, I've always wanted it to be an arcade game including some simulator similarities. So, having tracks where a car with certain characteristics corners and reaches speeds similar to its real-world counterpart is something I wanted to have, no matter what.